F:
Garbage. A waste of time. Avoid like a reversing skunk.
A:
Wow. That's sniping criticism, it must have made quite an impression.
F:
Oh yes.
A:
How long before you reached this conclusion?
F:
16 seconds.
A:
Only 16 seconds of play time?
F:
Well, no. Most of that was menu navigation. I probably played for about 5 seconds.
A:
I doubt you can thoroughly critique a game in such a timeframe.
F:
Good point, but why should I have to? When games compete with books, films, tequila and the great outdoors for a share of my attention, why would I spend time on a game with suck lacklustre visual design?
A:
But the graphics have been widely praised in other reviews.
F:
The artwork is fine, but the whole is lesser than the some of its parts.
A:
And is that all you went by? The visual design?
F:
No. I couldn't suss out the rules.
A:
In 5 seconds...
F:
In 5 seconds.
A:
Isn't there a tutorial?
F:
Tutorial schmutorial. Good game design makes this redundant.
A:
In an FPS maybe, but in a card game adaptation? And what about Carcassonne and Catan?
F:
They had better visual design.
A:
The rules, how did you work those games out? They're fairly complicated.
F:
I admit I lost heavily on my first few goes, but I was enjoying learning the rules whilst playing the game, I didn't need the tutorials.